Roleplay Information

General Rules

 * This is a desc-combat roleplay
 * All combat lines must have a minimum of 10 words or more, unless stated otherwise
 * You cannot generate money or items yourself, they must be earned
 * Death is not permanent, you may respawn at a nearby non-PVP zone. You will lose half of your money
 * Loot can only be shared between members of the same *GUILD*
 * In-game motto must be:
 * Level #, Weapon Type, Current Health #, Gold #
 * Cheating levels, gold and items will result in a heavy punishment.
 * Killing a player will allow you to obtain half of their gold.

Level System
This roleplay features a level system for your characters. Levels increase skills and stats, and also allow your character to utilize better equipment.

All characters must begin at level 1 and with 100 gold coins. Characters gain levels by killing people in *PVP* or in *Dungeons*. XP scales up or down depending on your opponent. Higher level characters gain less XP by killing lower levels, and lower levels gain more by killing higher levels. To elaborate, Level 1-5s killing a level 6-10 increases their level by 2. 1-5 killing a 11-20 will increase their level by 3. Killing a 1-5 while being 1-5 will gain you 1 level. If a 6-10 kills a 1-5 they gain half a level. If you are 11-20 and kill a level 1-5 you gain no exp or levels, just gold. This works for all level gaps.

1-5

6-10

11-20

21-30

31-40

41-50

Dungeons
Dungeons are events wherein characters can group together in PVE. You are able to find items, though not necessary use them (refer to class, race and level restrictions), gain XP and kill the dungeon boss for big loot. Only members of the same *GUILDS* can share the loot (gold and equipment) from the dungeon.

When you enter a dungeon you will be told how much health the boss has and how much damage it can deal. You are not required to beat the boss to keep the loot found beforehand, but you can only attempt the same dungeon twice in a 24 hour period.